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1. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Great idea! Unless you read the very last line... Q: With smaller PLEX, will I be able to buy less than 30 days of Omega time? A: We currently have no plans regarding smaller game time packages. Are you guys serious? How stupid is that? 500 PLE...
- by Lando Cenvax - at 2017.03.19 11:36:36
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2. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Didn't read all comments, so this might have been discussed already...: Merging multiple EVE Windows' information into a e.g. an overlay is obviously not acceptable. CCP should consider here that simply using more screens (or high-res-screens) ac...
- by Lando Cenvax - at 2016.02.25 20:22:43
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3. Announcement:February release - General feedback - in EVE Information Portal [original thread]
The new camera controls are awesome (although some fine-tuning needed, as already mentioned in the posts above)... 1st person will be great for bomb deployment I guess... although not tried that yet... New Skill System is also awesome... some lo...
- by Lando Cenvax - at 2016.02.09 18:57:47
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4. Auto expiring bookmarks - again - in Player Features and Ideas Discussion [original thread]
Great Idea. Absolutely no reason to not implement this.
- by Lando Cenvax - at 2016.01.29 23:14:51
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5. Ransom mechanic - in Player Features and Ideas Discussion [original thread]
There is no such thing as ransom mechanic. If someone demands money in local/convo it's your judgement if you can/want to trust them. If you got yourself into a position that you consider paying ransom you can as well consider being podded. Anythi...
- by Lando Cenvax - at 2016.01.29 23:00:18
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6. Cyno inhibitor like module - in Player Features and Ideas Discussion [original thread]
Yes, fatigue does its job, but probably wasn't the best solution in first place. I somehow support the idea. Imho jumping ships would need to lock onto cyno like a normal target. It shouldn't insta-lock. At the moment a cloaked cyno could decloak,...
- by Lando Cenvax - at 2016.01.29 22:51:15
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7. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Interesting and welcome changes. Especially the weapons timer for refitting. Highly appreciated. I realize this is about PvP, but any news on the Rorq? That needs a make-over as well following the recent passive nerfs... compression-arrays are POS...
- by Lando Cenvax - at 2015.10.25 16:27:31
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8. Announcement:Galatea - Issues - in EVE Information Portal [original thread]
Completely stuck at Char-Selection Screen. It loads the Picture and Name of the first char, background image and static content seems to load. Everything else stays blank. Clicking the char won't trigger a login of that char. Repair-Tool and Launc...
- by Lando Cenvax - at 2015.08.25 21:01:10
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9. Sticky:Dev blog: Alliance Logos & You - Submissions Re-Opened! - in EVE Information Portal [original thread]
Those Requirements... One Word: OVERKILL You should possibly consult with your lawyer again. Your first and biggest mistake is to claim ownership of the content. This makes CCP the owner of any logo thus responsible for any copyright issues. ...
- by Lando Cenvax - at 2015.04.15 23:21:59
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10. Announcement:SCYLLA - Download On Demand Issues - in EVE Information Portal [original thread]
Download on Demand sounded nice, but single files? A container would have been nice. That also ensures all the files are approximatelly in the same location on those old spinning disks... also makes copying the files much easier. For now I put Sha...
- by Lando Cenvax - at 2015.03.24 19:10:50
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11. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
This will be great on those supersharp 4K 24"-Screenson which you will scale up the HUD to 150% (given CCP uses vector images). On small screens it might really be better to allow a "fallback" to the old icons. I also agree on the missing superca...
- by Lando Cenvax - at 2015.02.27 20:19:43
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12. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
Sweet! But please really make sure this is ready for HighDPI-Screens, especially scalling the UI to 200% -without getting blurry icons. because of too low icon resolution. Also, please make EVE truely Retina-Ready on OSX, so we can run it windo...
- by Lando Cenvax - at 2014.11.07 18:29:40
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13. Sticky:Dev blog: Longer Queues Expected: Skill Training Above and Beyon... - in EVE Information Portal [original thread]
Alty McAltypants wrote: For example, a character with 10 manufacturing slots at his/her corporation POS putting on a job which takes 6 hours say. He/she has the minerals and BPCs (or BPOs) at the POS already. Before that, there should be a que...
- by Lando Cenvax - at 2014.11.01 17:33:53
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14. Sticky:Dev blog: U and I - Together we continue our little improvements - in EVE Information Portal [original thread]
CCP karkur wrote: Hope you like those changes! For sure! One question: Will this search-enhancement include stuff stored in ships? IMHO: It's small stuff like this that's makes EVE better...
- by Lando Cenvax - at 2014.11.01 17:28:06
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15. Sticky:Dev blog: Longer Queues Expected: Skill Training Above and Beyon... - in EVE Information Portal [original thread]
Now that we can queue skills almost forever, can we also inject them anytime? Currently the game checks for prerequisites at injection, which is a stupid game-mechanic. Instead it should check for pre-reqs when training it to Level1, so especiall...
- by Lando Cenvax - at 2014.10.31 21:25:13
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16. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Glad you guys listened... now looking forward to this expansion. Also good to know the Rorq will get its long overdue makeover... On a sidenote: Standard Carriers currently have the most jump range and are also used as jump-freighters for assembl...
- by Lando Cenvax - at 2014.10.10 22:24:00
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17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Wow... this is ******** in so many ways. Seriously... if you guys want to slow down capital deployment or nerf hot drops, use other mechanics. These timers are by far the most stupid way to achieve this goal. By far. Cyno-Time-delay depending on...
- by Lando Cenvax - at 2014.10.01 20:56:00
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18. Sticky:Dev blog: Coming in Oceanus on September 30th - in EVE Information Portal [original thread]
Rather small changes this time. Good. But still, I wonder when CCP addresses Usability Problems in this game. One of them is adding a bunch of new skills to the qeue. The current stupid mechanic is to check for pre-reqs at injection. Which is ent...
- by Lando Cenvax - at 2014.09.13 14:03:00
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19. Sticky:Reserved #5 - in Wormholes [original thread]
I can just agree with most People here stating that it's not thought trough. A wormhole is connection between 2 Systems. That's fact. And as Laurent mentioned above, having a Door visible only from one side is a stupid idea. That's against any lo...
- by Lando Cenvax - at 2014.08.09 22:00:00
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20. Orca & Rorqual - Balancing pass - in Player Features and Ideas Discussion [original thread]
After the recent industrial changes the Orca indeed needs a buff. After the Miasmos was introduced, the Orca as Ore-Hauler was finally obsolete. It really deserves a larger Ore-Hold -not necessarily to haul the ore, but to collect it until the hau...
- by Lando Cenvax - at 2014.07.27 10:38:00
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